/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
 * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef SPINE_SPINE_H_
#define SPINE_SPINE_H_

#include "spine/Animation.h"
#include "spine/AnimationState.h"
#include "spine/AnimationStateData.h"
#include "spine/Atlas.h"
#include "spine/AtlasAttachmentLoader.h"
#include "spine/Attachment.h"
#include "spine/AttachmentLoader.h"
#include "spine/AttachmentTimeline.h"
#include "spine/AttachmentType.h"
#include "spine/BlendMode.h"
#include "spine/Bone.h"
#include "spine/BoneData.h"
#include "spine/BoundingBoxAttachment.h"
#include "spine/ClippingAttachment.h"
#include "spine/Color.h"
#include "spine/ColorTimeline.h"
#include "spine/ConstraintData.h"
#include "spine/ContainerUtil.h"
#include "spine/CurveTimeline.h"
#include "spine/DeformTimeline.h"
#include "spine/DrawOrderTimeline.h"
#include "spine/Event.h"
#include "spine/EventData.h"
#include "spine/EventTimeline.h"
#include "spine/Extension.h"
#include "spine/HashMap.h"
#include "spine/HasRendererObject.h"
#include "spine/IkConstraint.h"
#include "spine/IkConstraintData.h"
#include "spine/IkConstraintTimeline.h"
#include "spine/Json.h"
#include "spine/LinkedMesh.h"
#include "spine/MathUtil.h"
#include "spine/MeshAttachment.h"
#include "spine/MixBlend.h"
#include "spine/MixDirection.h"
#include "spine/PathAttachment.h"
#include "spine/PathConstraint.h"
#include "spine/PathConstraintData.h"
#include "spine/PathConstraintMixTimeline.h"
#include "spine/PathConstraintPositionTimeline.h"
#include "spine/PathConstraintSpacingTimeline.h"
#include "spine/PointAttachment.h"
#include "spine/Pool.h"
#include "spine/PositionMode.h"
#include "spine/RegionAttachment.h"
#include "spine/RotateMode.h"
#include "spine/RotateTimeline.h"
#include "spine/RTTI.h"
#include "spine/ScaleTimeline.h"
#include "spine/ShearTimeline.h"
#include "spine/Skeleton.h"
#include "spine/SkeletonBinary.h"
#include "spine/SkeletonBounds.h"
#include "spine/SkeletonClipping.h"
#include "spine/SkeletonData.h"
#include "spine/SkeletonJson.h"
#include "spine/Skin.h"
#include "spine/Slot.h"
#include "spine/SlotData.h"
#include "spine/SpacingMode.h"
#include "spine/SpineObject.h"
#include "spine/SpineString.h"
#include "spine/TextureLoader.h"
#include "spine/Timeline.h"
#include "spine/TimelineType.h"
#include "spine/TransformConstraint.h"
#include "spine/TransformConstraintData.h"
#include "spine/TransformConstraintTimeline.h"
#include "spine/TransformMode.h"
#include "spine/TranslateTimeline.h"
#include "spine/Triangulator.h"
#include "spine/TwoColorTimeline.h"
#include "spine/Updatable.h"
#include "spine/Vector.h"
#include "spine/VertexAttachment.h"
#include "spine/VertexEffect.h"
#include "spine/Vertices.h"

#endif
